![]() ![]() Best in the Discord channel #event-discussion.Įven the teams, load your weapon and let's get it on! An event voice chat channel will be created (link for Discord in the game menu).įeel free to discuss the event for improvements. Let's have some PvP fun at the first Dominance PvP session of 2023!Ĭommunication: Join Discord for better communication. ww2: removed the radio jammer from the player faction in "WW2:Power Junction".ww2: fixed "ww2:combined" to not be shown in the campaign menu (supposed to be quick match only).ww2: fixed cards showing blank for Edelweiss in WW2 invasion.sounds: slightly reduced the dying sound of the female elites.sounds: applied volume gain to some audio files after being turned to mono.visuals: fixed ghost shader for plants and bushes in the Warsalt Legacy map.dominance: fixed missing updated Warsalt Legacy overlay mask.dominance: fixed missing damage multiplicator for some vehicle MGs.dominance: split the Vigil Island conquest substage in 2 distinct ones as the substage was too big.dominance: reduced the size of the largest conquest substage on Moorland Apocalypse from 6 to 4 bases.dominance: added a KotH substage for the map "Rattlesnake Crescent".ww2: fixed missing mapview cards in Edelweiss/Arnhem map causing graphic glitch in Linux/Mac.dominance: fixed APC HMGs dealing too much damage to vehicles.dominance: added missing Warsalt Legacy KotH overlay mask.vehicles: missile launcher turret respawn time increased to 80 seconds.throwables: fixed and issue where some soldier groups had a 25% chance to not spawn with throwables instead of 0% (Vanilla+Man vs.He is rushing the enemy and triggers the explosion when at close range (only in the online invasion map "Dry Enclave" so far) Equipped with a shield and a claymore attached to it. maps: fixed missing stash at the junkyard on "reversed" Rattlesnake Crescent.We have tested and tried so many different options and hope to have find the best solution for every Asia located Runner to enjoy! To ensure this, we have to restart the servers on a daily basis at 8AM Beijing time. On the more pleasant side of things, the new ASIA servers have a premium line to Mainland China, hence benefiting from a low latency and no need to use network accelerators of any kind! This applies to everyone, no matter where the players comes from. We've said that often enough in the past and also our in-game moderators are applying consequences but will, in the future, be even more sensitive on that subject to avoid any kind of political discussions on delicate topics. RWR is just a game which connects people around the world to have fun and politics have no place in RWR!. While the exact cause is still unclear, we got enough clues to guess but won't go into details at this point. We are simply put not welcome anymore to continue hosting servers there. After trying to keep an open discussion with the provider on how to remedy the situation to no avail, we currently have no other choice than to accept it and retire the servers in Mainland China to avoid such issues in the future. ![]() As most in the Chinese online RWR community probably figured out, we've had some ongoing issues with our former server provider in China which has locked the RWR servers for unclear reasons. ![]()
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